AI Insights · Timothy · January 2022
Top 5 Sandbox Games in Norway: Q4 2021 Performance Review
Explore the performance trends of the top 5 sandbox games in Norway for Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the sandbox game category saw notable activity in Norway. Here's a closer look at the performance of the top 5 sandbox games during this period, based on data from Sensor Tower.
Roblox from Roblox Corporation showed a dynamic quarter. Weekly revenue fluctuated significantly, starting at around $122K in late September and peaking at approximately $203K in the week of December 20. Weekly downloads followed an upward trend towards the end of the quarter, increasing from roughly 4.3K in late September to 7.2K by the last week of December. Active users remained relatively stable, hovering around 225K by the end of December.
Minecraft by Mojang maintained a consistent performance. Weekly revenue was steady, averaging around $13K throughout most of the quarter and spiking to $21K in the week of December 20. Downloads were stable, with minor fluctuations, ending the quarter with approximately 1.1K weekly downloads. Active users saw a slight increase, rising from about 109K at the beginning of the quarter to around 116K by the end of December.
Growtopia from Ubisoft experienced modest activity. Weekly revenue varied, starting at around $594 in late September and peaking at $2.2K in the last week of December. Downloads were minimal but showed a slight uptick towards the end of the quarter, ending with 32 downloads in the final week. Active users fluctuated slightly but remained around 185 by the end of the year.
Townscaper by Raw Fury, a newer release, saw varying performance metrics. Weekly revenue started at $479 and peaked at $819 in early November before stabilizing around $435 by the end of December. Downloads were highest at launch with 404 downloads in the week of October 25, then fluctuated, ending the quarter with 102 downloads.
Terraria from 505 Games showed steady performance. Weekly revenue remained relatively stable, averaging around $300 and peaking at $438 in the last week of December. Downloads were consistent, starting at 25 and ending with 51 weekly downloads. Active users saw a slight increase from 97 at the beginning of the quarter to 167 by the end of December.
For more insights into the performance of these games and other market trends, visit Sensor Tower.